Software forged to hold weight
Bespoke web platforms, operational systems and interactive products — built to still work under real load, long after launch day.

Selected work
Client platforms alongside the internal systems and prototypes that rarely get shown.
Vow
A wedding planning platform for two very different planning styles at once — partner invites, AI-assisted suggestions, a live seating designer and a mobile-first PWA.
Oakley Firearms
A self-hosted retail site built outside the off-the-shelf stack, giving full control over compliance, content and checkout behaviour.
cellXion
A brand site for a cellular intelligence company, with a cinematic manifesto hero, scroll-choreographed transitions and a live 3D model viewer.
Cerberus APEX
An on-premise ERP built module by module — stock, RMAs, support cases, territories, reporting — for a business running on its own rules.
Holdfast
A mobile territory-control strategy game, balanced with a custom headless simulation harness rather than trial and error.
What we build
Four disciplines, moved between as the project actually needs — not sold as packages.
Client platforms
Web apps and e-commerce builds designed around one business's actual workflow, not a template's.
Enterprise systems
ERP and CRM tooling built module by module for businesses that have outgrown spreadsheets.
Interactive & games
Strategy games and browser engines, balanced with real simulation rather than guesswork.
Brand & motion
Identity systems and interface detail carried all the way through — the part most studios skip.
Built close to the metal
How the studio works, and what that means for what you actually get handed at the end.
Iron Raven builds software the way a smith builds a hinge — sized for the load it will actually carry, not the demo it needs to pass. That means real databases, real edge cases and real constraints from the first sketch onward.
Work spans client-facing platforms and the unglamorous internal systems that keep a business running — often for the same client, because the two are rarely separate problems.
Design and engineering, same hands
Interface decisions and data-model decisions get made together, so the two don't fight each other later.
Built for the messy middle
Most of a system's value lives in edge cases — returns, exceptions, partial data. Those get designed for, not patched in afterwards.
Shipped, not just demoed
A working system on real infrastructure, handling real records, is the deliverable — not a staged walkthrough.
Let's build something that holds
Send over what you're building and where it's stuck.
Kent, UK — client work taken on by arrangement.
Whether it's a client-facing platform, an internal system nobody else wants to touch, or something in between, the first conversation is free and usually short.

